Pygame Game #
Overview #
The Pygame Game project type allows you to make games based on the popular Python library Pygame.
Getting Started #
Here is a basic project skeleton that initialise Pygame for use on Pip, supporting the
built-in gamepads (if attached). This code should go in main.py
.
import pygame
import sys
import math
import os
# Get the full path to the assets directory
asset_dir = os.path.split(os.path.abspath(__file__))[0] + "/assets"
# Initialise pygame
pygame.init()
# This function find Pip's gamepad and closes any other joysticks
def getGamepad():
the_stick = None
joysticks = pygame.joystick.get_count()
for i in range(0, joysticks):
s = pygame.joystick.Joystick(i)
if s.get_name() != "Pip Virtual Gamepad":
s.quit()
else:
the_stick = s
return the_stick
# Pip's screen size is 800 x 480
screen = pygame.display.set_mode((800, 480))
# Turn off the mouse cursor
pygame.mouse.set_visible(False)
# Find Pip's gamepad
joystick = getGamepad()
# Clock for timing
clock = pygame.time.Clock()
# Initialise audio
pygame.mixer.init(44100)
# Simple ~30fps loop that repeatedly draws a black screen
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill("black")
pygame.display.flip()
clock.tick(33)
pygame.quit()
Project Layout #
main.py
- code goes hereassets/
- put images, sounds, etc. in this folder